
Karl Mort
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Posted - 2011.05.10 19:07:00 -
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Dear CCP: While changes to 0.0 reflect your commitment to improvements in the game, I would recommend to seriously listen to CSM and most of all, 0.0 Players. IÆm not going to comment on the JB changes, since you have stated that it will happen on the 17th; however, consider the implications further from free movement. JBÆs are a perk from SOV, limiting them you are removing perks from SOV. With the long term changes, I offer the following suggestions:
Is 0.0 industry currently geared to support the population living there? No it is not. It is geared towards cooperation of large alliances, not the population. Small alliances/corps do not have any chance of getting a piece of it, except for worthless systems with no more Sanctums/Hordes. If the Systems will be better per indices of status, then increase the perks but donÆt just take away from the poor. In addition make those systems have other perks. DED plexes, Radar sites, or other form of value. As is -0.4 systems are worthless to any alliance.
Is the relationship between 0.0 and empire balanced well enough? No it is not. And it should not be. Empire is a safe haven for gankers and isk spammers. It is by far more dangerous than 0.0. Furthermore if limiting the JBÆs, then how about allowing corporations/alliances with proper standings in high-sec to anchor a pos and a JB? Or create a concord that can be called upon gankers with proper kill-mail evidence. Say the next 10 ships will be popped, or have them do hard time mining veld for paying off the ship they popped. Have them mine a FreighterÆs worth in Veld for every crime they commit. That should get rid of them. If they want to be pirates or PVP, have them engage low and 0.0 and experience PVP in truly outlaw space.
Does the current sovereignty system meet our goals? More info on your goals please? However, if an alliance holds SOV in a system, increase the perks to include better PI per level, or better Moon minerals per level (more on next topic).
Are there enough incentives for conflict/pvp outside sov? Make moons more like PI or better, have a moon mineral be tied to the industry level to allow for less monopolization of certain markets and make other systems the more valuable. The Rarity Index of the moons is not really working. Alchemy, while great for non-high end moon systems and regions, works great to perform somewhat of a balance, but not enough to curb the monopoly. Is eve a free market, player driven economy? Then give us the resources to compete with monopolies.
Are we happy with movement/player interaction More info on your criteria please.
Just a note
Karl
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